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Client Cannot Damage Actor

I have written a basic interface for my players to tell the guns to fire, the server can use a gun (guns are separate actors), and apply damage, but when a client does it it won't apply the damage (clients can't damage each other as well).

Player Damage Handler alt text

Weapon Fire alt text

What I have do to test so far The LineTrace displays of the client of which fired it, and show that is hit the server's player but doesn't do any damage. The Print String "{x}: Damaged Actor | DamageAmout: {y}" does display, and tells me the correct information, but the print string "hello" does not get displayed. I have also tried switching the apply point damage with other damage nodes.

Also I have watched "https://youtu.be/htdI2dh-aek?list=PL7OpsBgBjeGLHOYHvQ7AH0YSuGqvhlSIr" but I still have the same problem.

Product Version: UE 4.10
playerdamage.png (217.8 kB)
weaponsfire.png (697.7 kB)
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asked Jan 20 '16 at 11:54 PM in Blueprint Scripting

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