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OnFinishedChangingProperties not called for Materials


I am using the delegate OnFinishedChangingProperties from the DetailsView for my plugin. However, this delegate is not being called whenever a material is changed in the detailsview. In SPropertyEditorAsset::SetValue the PropertyEditor is not valid, so it won't set the value for the propertyhandle. I wonder if this is supposed to happen ? If so, is there another way to catch if a material is changed ?

Product Version: UE 4.11 Preview
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asked Jan 21 '16 at 01:54 AM in C++ Programming

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