Set Inverse Square Falloff - Point Light?

Is it possible to set “Inverse Square Falloff” on the point light? If not, through C++?

I don’t know if anyone needs this answer any more, but you can ‘Add Point Light Component’ with a branch and in each of those’s constructor set the ‘Use inv Sq…’ on or off and select them based upon a boolean.

Like this:

One of the ‘Add Spot Light Component’ has the ‘Use Inv Sq…’ on and the other off. You can do that for point lights too.