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Am I controlling this actor? (Character) - Replication

Is there a way to determine if I'm controlling said actor? I'm replicating it's movements in multiplayer.

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Product Version: UE 4.10
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asked Jan 21 '16 at 11:53 AM in Blueprint Scripting

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Hello Taurian.

There are few ways to get this done, one is checking if the pawn has a controller, another way is like you just posted by replacing the GetOwner with Self(). Hope this help.

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answered Jan 21 '16 at 03:32 PM

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avatar image Taurian Jan 21 '16 at 04:01 PM

Hey thanks

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