Hi everyone. I’ve set a Third Person Project and added a vehicle blueprint that’s the standard stuff except with my own mesh and a bit of script for letting me possess the character blueprint again when I press a button.
Everything works fine except for what I’m trying to do now: Make an effect spawn when OnComponentHit (mesh). I have set it up as shown below:
It works fine when I hit the vehicle with my player, but as soon as I possess the blueprint, the OnComponentHit stops activating even if I hit walls or anything in the level.
I have gone to the Mesh collision settings inside the Blueprint and “Simulation Generates Hit Events” is set to true. I haven’t touched anything from the Collision panel so everything is set to default.
Any ideas of what I’m missing?
Thanks for the help!