How can I dampen ambient sounds when indoors?

For example, if character enters a large cabin in woods, sounds of chirping birds should get quieter further he gets from outside walls.

Is there a type of volume that I can use to ‘dampen’ exterior sounds?

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Hey ,

You’re probably looking for a Reverb Volume. Under Ambient Zone Settings in Volume’s Details panel, you can adjust Exterior Volume to affect what player hears while inside Reverb Volume.

You can read more about it here: Volume Actors in Unreal Engine | Unreal Engine 5.2 Documentation

Hope that helps!

Thanks for info ,

It certainly sounds like what I’m looking for, but it doesn’t seem to have any effect on audio in my scene.

I have an ambient sound outside of reverb volume and my character is inside reverb volume with settings attached. I’ve also seen somewhere that I need to rebuild geometry for reverb volumes, so I did that too. (I have played around with volumes and LowFrequency pass settings as well, but nothing seems to change)

Any idea what I’m doing wrong?

This is still an issue I would like resolved, is there perhaps an example of reverb volume’s use somewhere?

Hey ,

This issue is most likely related to sounds referencing a sound class that has its Apply Ambient Volumes property set to false. If this is case, sound actors in level will not be affected by Ambient Zone settings.

  1. Open referenced sound class (it could easily be found in details panel of specific soundwave or soundcue)
  2. Set Ambient Volumes property to True

5254-image001.png

Let me know if that solves problem for you.

There’s a couple of Reverb Volumes in Shooter Game maps, if you want to see some in action!

Hey AnXgotta,

exterior sound actors will be affected without needing to be placed inside their own Ambient Zones so long as they have Apply Ambient Volumes enabled. See reply I posted above and see if that works for you.

Thanks!

Thanks again , Sound Class was what was missing/wrong

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