Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Static Lighting & Splines Meshes on Construction Script

Hi, I created a spline then I attached some objects to this in the construction script. Does static lighting apply to the meshes of this spline? If not, is there a workaround to do so? Can I get a fbx output from the meshes that are created with the construction script of the spline?

Product Version: UE 4.10
more ▼

asked Jan 21 '16 at 01:05 PM in Rendering

avatar image

434 16 31 59

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi SalihBalkan,

Spline Meshes shouldn't have any problem with baked shadowing, you will simply need to make sure that the spline mesh is set to static and not being spawned at run time. By default these are set to movable in the BP.

Once you've got a final shape for your spline mesh if you want to convert it to an FBX you can select the BP in the Level with the spline mesh and then go to File > Export Selected > save as FBX file type and give it a name. You can then re-import the mesh FBX and replace the BP. This would be a more optimized way to handle spline meshes because it will not re-use the mesh instance and combine it to a single mesh.

If you're having any issues, I tested to make sure this was working with the BP_Spline_Mesh asset from Content Examples project that is available on the Epic Games Launcher in the Learn tab.

I hope this helps.


more ▼

answered Jan 21 '16 at 06:59 PM

avatar image

Tim Hobson ♦♦ STAFF
48.7k 888 103 880

avatar image Ghostblades Nov 04 '17 at 08:45 PM

where do you set the spline mesh to static? through construction script? if so what do I search for?

avatar image Ghostblades Nov 04 '17 at 08:50 PM

NVM - found that it was on the spline itself

avatar image 2visual Nov 27 '17 at 06:41 AM

I was unable to find this, what do you mean by spline itself?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question