linux steam crash 4.11

ubuntu 15.10
4.11 preview 3

compiled the engine and project
running the project gives the following crash on load:

Reading symbols from DogFight-Linux-Shipping...done.
(gdb) r
Starting program: /home/linux/LinuxNoEditor/DogFight/Binaries/Linux/DogFight-Linux-Shipping 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Using binned.
4.11.0-0+UE4 7038 3077 498 0
Disabling core dumps.
[New Thread 0x7ffff7ecc700 (LWP 3874)]
[New Thread 0x7ffff7e8b700 (LWP 3875)]
[New Thread 0x7ffff7e4a700 (LWP 3876)]
[New Thread 0x7ffff633a700 (LWP 3877)]
[New Thread 0x7ffff6319700 (LWP 3878)]
[New Thread 0x7ffff62f8700 (LWP 3879)]

Program received signal SIGSEGV, Segmentation fault.
0x0000000004004f55 in OPENSSL_ia32_cpuid ()
(gdb) bt
#0  0x0000000004004f55 in OPENSSL_ia32_cpuid ()
#1  0x00007ffff418b834 in ?? () from /home/linux/.steam/linux64/steamclient.so
#2  0x00007ffff378d1ab in _init ()
   from /home/linux/.steam/linux64/steamclient.so
#3  0x00007ffff3594df0 in ?? () from /home/linux/.steam/linux64/steamclient.so
#4  0x00007ffff7de957d in call_init (l=0x5e8eb20, argc=argc@entry=1, 
    argv=argv@entry=0x7fffffffdfe8, env=env@entry=0x5bbfd30) at dl-init.c:58
#5  0x00007ffff7de96cb in call_init (env=<optimised out>, 
    argv=<optimised out>, argc=<optimised out>, l=<optimised out>)
    at dl-init.c:30
#6  _dl_init (main_map=main_map@entry=0x5e8eb20, argc=1, argv=0x7fffffffdfe8, 
    env=0x5bbfd30) at dl-init.c:120
#7  0x00007ffff7dee587 in dl_open_worker (a=a@entry=0x7fffffffb808)
    at dl-open.c:579
#8  0x00007ffff7de9464 in _dl_catch_error (
    objname=objname@entry=0x7fffffffb7f8, 
    errstring=errstring@entry=0x7fffffffb800, 
    mallocedp=mallocedp@entry=0x7fffffffb7f7, 
    operate=operate@entry=0x7ffff7dee0a0 <dl_open_worker>, 
    args=args@entry=0x7fffffffb808) at dl-error.c:187
#9  0x00007ffff7ded9a3 in _dl_open (
    file=0x7fffffffbcb0 "/home/linux/.steam/linux64/steamclient.so", 
    mode=-2147483646, caller_dlopen=0x7ffff77a8c0f, nsid=0, 
---Type <return> to continue, or q <return> to quit---
    , argv=<optimised out>, env=0x5bbfd30) at dl-open.c:663
#10 0x00007ffff79b8968 in dlmopen_doit (a=a@entry=0x7fffffffba20) at dlmopen.c:71
#11 0x00007ffff7de9464 in _dl_catch_error (objname=0x5e5b520, errstring=0x5e5b528, mallocedp=0x5e5b518, 
    operate=0x7ffff79b8910 <dlmopen_doit>, args=0x7fffffffba20) at dl-error.c:187
#12 0x00007ffff79b862d in _dlerror_run (operate=operate@entry=0x7ffff79b8910 <dlmopen_doit>, 
    args=args@entry=0x7fffffffba20) at dlerror.c:163
#13 0x00007ffff79b8a16 in __dlmopen (nsid=<optimised out>, file=<optimised out>, mode=<optimised out>) at dlmopen.c:93
#14 0x00007ffff77a8c0f in ?? () from /home/linux/LinuxNoEditor/DogFight/Binaries/Linux/libsteam_api.so
#15 0x00007ffff77ac136 in ?? () from /home/linux/LinuxNoEditor/DogFight/Binaries/Linux/libsteam_api.so
#16 0x00007ffff77aca4f in SteamAPI_Init () from /home/linux/LinuxNoEditor/DogFight/Binaries/Linux/libsteam_api.so
#17 0x0000000003631248 in FOnlineSubsystemSteam::InitSteamworksClient (this=0x6205e00, bRelaunchInSteam=<optimised out>, 
    SteamAppId=79)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Online/OnlineSubsystemSteam/Private/OnlineSubsystemSteam.cpp:463
#18 0x00000000036301fe in FOnlineSubsystemSteam::Init (this=0x6205e00)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Online/OnlineSubsystemSteam/Private/OnlineSubsystemSteam.cpp:310
#19 0x000000000365443e in FOnlineFactorySteam::CreateSubsystem (this=0x5b9fa00, InstanceName=...)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Online/OnlineSubsystemSteam/Private/OnlineSubsystemModuleSteam.cpp:47
#20 0x000000000281420d in FOnlineSubsystemModule::GetOnlineSubsystem (this=0x62c4a00, InSubsystemName=...)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Online/OnlineSubsystem/Private/OnlineSubsystemModule.cpp:221
#21 0x0000000002813425 in FOnlineSubsystemModule::LoadDefaultSubsystem (this=0x62c4a00)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Online/OnlineSubsystem/Private/OnlineSubsystemModule.cpp:79
#22 0x000000000188fcbf in FModuleManager::LoadModuleWithFailureReason (this=0x5b9ad00, InModuleName=..., 
    OutFailureReason=<optimised out>, bWasReloaded=false)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:359
#23 0x000000000188fa3d in FModuleManager::LoadModule (this=0x7fffffffdfe8, InModuleName=..., bWasReloaded=<optimised out>)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:298
#24 0x000000000165ced1 in FEngineLoop::AppInit ()
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3129
#25 0x0000000001652892 in FEngineLoop::PreInit (this=0x5917e40 <GEngineLoop>, CmdLine=<optimised out>)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1177
#26 0x0000000001658aed in EnginePreInit (CmdLine=0x0)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Launch/Private/Launch.cpp:31
#27 GuardedMain (CmdLine=0x7fffffffdfe8 L"\xffffe325翿")
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Launch/Private/Launch.cpp:110
#28 0x00000000035f322f in CommonLinuxMain (argc=<optimised out>, argv=<optimised out>, 
    RealMain=0x1658ad0 <GuardedMain(wchar_t const*)>)
    at /home/linux/UnrealEngine/4.11/Engine/Source/Runtime/Linux/LinuxCommonStartup/Private/LinuxCommonStartup.cpp:226
#29 0x00007ffff66faa40 in __libc_start_main (main=0x16606c0 <main(int, char**)>, argc=1, argv=0x7fffffffdfe8, 
---Type <return> to continue, or q <return> to quit---

found this, but it didnt help:

Hey supagu-

Was this crash when trying to open an existing project from an older engine version in the 4.11 preview? Do you get the same crash when trying to create/open a new project in the preview?

Cheers

I figured it out. It turns out it was a steam problem. I had to opt into the steam beta to fix some library issues within steam itself