[4.10] Cooking fails

I’m having problems cooking content for packaging. This is the error that stands out to me

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Assertion failed: NumRemoved == 1 [File:D:\UnrealSource4_10\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 569]

Or maybe it’s something else, Can anyone help to explain why?

Thanks!

/Game/FBX/Anim_01/Terrain/Anim_01/Pool_Placeholder.Pool_Placeholder] ConvexElem[0] invalid
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.45:173][  0]LogInit:Display: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.45:173][  0]LogInit:Display: Success - 0 error(s), 26 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.45:173][  0]LogInit:Display: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took:  15.24 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.45:226][  0]LogUObjectHash:Error: Internal Error: RemoveFromClassMap NumRemoved = 0 from object list for AssetImportData None.None:AssetImportData
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.45:227][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.46:782][  0]LogOutputDevice:Error: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.46:782][  0]LogWindows:Error: === Critical error: ===
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Assertion failed: NumRemoved == 1 [File:D:\UnrealSource4_10\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 569] 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\unrealsource4_10\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\unrealsource4_10\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:143]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\unrealsource4_10\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!RemoveFromClassMap() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:570]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnhashObject() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:905]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObjectBase::LowLevelRename() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:177]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::BeginDestroy() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:554]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:659]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticExit() [d:\unrealsource4_10\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3704]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\unrealsource4_10\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!TBaseMulticastDelegate<void>::Broadcast() [d:\unrealsource4_10\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::AppPreExit() [d:\unrealsource4_10\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2941]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::Exit() [d:\unrealsource4_10\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2202]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\unrealsource4_10\unrealengine\engine\source\runtime\launch\private\launch.cpp:153]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\unrealsource4_10\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\unrealsource4_10\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.46:786][  0]LogOutputDevice:Error: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.46:797][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
OCULUS: Info: 01/21/16 07:51:48: [From Service] 01/21/16 07:51:48: =======================================================
Camera Statistics for Camera with serial 2157Y20BCJGR (period 5s)
=======================================================
                                  per         total
   Complete Frames       :          0          8508
   Truncated Frames      :          0             1
   Skipped Frames        :          0             5
   Recovered Frames      :          0             0
=======================================================
OCULUS: Info: 01/21/16 07:51:48: [From Service] 01/21/16 07:51:48:    Driver Stats (in period):
      Frames Delivered    :      40329
      Iso Reads Submitted :   95337481
      Iso Reads Completed :   95337476
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.21-07.51.46:797][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 28.8378835s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
OCULUS: Info: 01/21/16 07:51:53: [From Service] 01/21/16 07:51:53: =======================================================
Camera Statistics for Camera with serial 2157Y20BCJGR (period 5s)
=======================================================
                                  per         total
   Complete Frames       :          0          8508
   Truncated Frames      :          0             1
   Skipped Frames        :          0             5
   Recovered Frames      :          0             0
=======================================================
OCULUS: Info: 01/21/16 07:51:53: [From Service] 01/21/16 07:51:53:    Driver Stats (in period):
      Frames Delivered    :      40329
      Iso Reads Submitted :   95339147
      Iso Reads Completed :   95339142
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 239
MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
MainFrameActions: Cooking (Windows):    at BuildCommand.Execute() in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 395
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 369
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param) in D:\UnrealSourc
MainFrameActions: Cooking (Windows): e4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 134
MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main() in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 53InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\UnrealSource4_10\UnrealEngine\NSWEPA_Master_15_12 4.10\NSWEPA_Master_15_12.uproject; see log D:\UnrealSource4_10\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.01.21-18.51.53.txt
MainFrameActions: Cooking (Windows): Stacktrace:    at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 212
MainFrameActions: Cooking (Windows):    at Project.Cook(ProjectParams Params) in D:\UnrealSource4_10\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

Currently using 2013. I’ve been building the engine from source though and this compiles fine.

Visual studio is updated right? (2015)

me too, and suddently I couldn´t cook or package anymore, so I downloaded the Visual Studio comunity 2015 and updated, installing everything (common tools too), now it is working.

Sooo, you should do the same my friend! Good luck!