I’m trying to extend it and, unless I don’t use UCLASS, it won’t compile. For now, I’m just trying to reproduce the UTexture2DDynamic class. When I get it to compile, I’ll change some of the functionality. But I can’t even compile it.
Here’s the header:
#pragma once
#include "Engine/Texture.h"
#include "DynamicTexture2D.generated.h"
UCLASS (HideCategories=(Object), MinimalAPI)
class UDynamicTexture2D : public UTexture
{
GENERATED_UCLASS_BODY()
public:
int32 SizeX;
int32 SizeY;
UPROPERTY(transient)
TEnumAsByte<enum EPixelFormat> Format;
int32 NumMips;
uint32 bIsResolveTarget : 1;
// Begin UTexture interface.
ENGINE_API virtual FTextureResource* CreateResource() override;
virtual EMaterialValueType GetMaterialType() override { return MCT_Texture2D; }
ENGINE_API virtual float GetSurfaceWidth() const override;
ENGINE_API virtual float GetSurfaceHeight() const override;
// End UTexture interface.
ENGINE_API void Init(int32 InSizeX, int32 InSizeY, EPixelFormat InFormat = PF_B8G8R8A8, bool InIsResolveTarget = false);
ENGINE_API static UDynamicTexture2D* Create(int32 InSizeX, int32 InSizeY, EPixelFormat InFormat = PF_B8G8R8A8, bool InIsResolveTarget = false);
};
And here are the output messages:
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: VirtuaFantasy, Configuration: Development_Editor x64 ------
2> Creating makefile for VirtuaFantasyEditor (List of files containing UHT types has changed)
2> Parsing headers for VirtuaFantasyEditor
2> Running UnrealHeaderTool "[Path]\VirtuaFantasy.uproject" "[Path]\VirtuaFantasy\Intermediate\Build\Win64\VirtuaFantasyEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
2> [Path]/VirtuaFantasy/Plugins/UnrealSmartKinect/Source/UnrealSmartKinect/Public/DynamicTexture2D.h(15) : LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
2> [Path]/VirtuaFantasy/Plugins/UnrealSmartKinect/Source/UnrealSmartKinect/Public/DynamicTexture2D.h(15) : LogWindows:Error: === Critical error: ===
2> Assertion failed: FoundClass [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\UnrealHeaderTool\Private\HeaderParser.cpp] [Line: 4410]
2>Error : Failed to generate code for VirtuaFantasyEditor - error code: CrashOrAssert (3)
2> UnrealHeaderTool failed for target 'VirtuaFantasyEditor' (platform: Win64, module info: [Path]\VirtuaFantasy\Intermediate\Build\Win64\VirtuaFantasyEditor\Development\UnrealHeaderTool.manifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" VirtuaFantasyEditor Win64 Development "[Path]\VirtuaFantasy\VirtuaFantasy.uproject" -rocket -waitmutex" exited with code -1.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========