TwinStickShooter - "the selected component is inherited and cannot be reordered here"

I’m a total newbie trying to learn by following along through the Twin Stick Shooter tutorial. Brand new install of 4.10.2 and in tutorial 5 I installed Visual Studio 2015 as prompted. Copied all the code from the provided download file and ensured it says “0 errors”.

In tutorial 6 however I don’t see any of the new variables that we added.

[[ {edit - resolved this part when I discovered that updating the mesh hadn’t saved somehow) Also when I try to drag the character mesh into the viewport menu I get a tooltip saying “the selected component is inherited and cannot be reordered here” and it doesn’t allow me to drag it in. ]]

Which makes me totally stuck on this tutorial. Haven’t found anything helpful by googling this error message, so asking here … no doubt it’s something totally obvious to an experienced user but I don’t even know what to check at this point.

Hi Pentapod:

If you are following along with the video tutorials here:

https://wiki.unrealengine.com/Videos?series=PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq

In the title is says it created in 4.8. If you are following along in UE 4.10, there are likely changes that have been made that are causing this issue. (It is always best practice to follow the tutorial in the same version it was created in.)

Try downloading the 4.8 version of the engine and following along with that. (I’ve completed this tutorial without issue)
When finished, if you want to take it to 4.10, I recommend making a cloned 4.9 version and then cloning a 4.10 version from that.

-.

My assumption was that I was just doing something wrong, not that this actually doesn’t work in 4.10. If the answer is that it just doesn’t work in 4.10, then to be , I don’t think it’s unreasonable to expect that the tutorials that the Unreal site directly recommends to learn the engine should work with the current version. If the tutorials are no longer current, they should be removed from the tutorials list on the site. I’ve installed the current version for work and it’s the current version that I need to learn, so downgrading to 4.8 is not going to help me if it means learning things that I may be unable to use.

Perhaps a better question then would be then, if the answer is that these official recommended tutorials don’t work with the current version, are there any 4.10 tutorials (specifically for game design features) that I refer to instead? Google has not been helpful thus far in finding any.

The more I look at this the more I think it’s a problem with something not inheriting somewhere. I’ve set up all my inputs as described in tutorial 2, but when I try to hook them up to the HeroCharacter in tutorial 7, I can’t find any of them. But going into my project settings I can see them all there under the axis mappings. It’s like the HeroCharacter isn’t hooked up to see the info from the rest of the project but I can’t figure out what I’ve missed. Like I said in the original post, it’s probably something obvious to an experienced user – can anybody suggest where I should be looking to troubleshoot this?

So re-reading your description of the problem, “when I try to drag the character mesh into the viewport menu…” I take it you are trying to do this:

What you need to do is highlight the component and assign the skeletal mesh in the Details panel:

I’ve opened a copy of the project in 4.10 and it works fine, except for needing that version of the Substance plugin installed.

Hope this helps!