Switch textures in UMG health meter
Hello! I am building a health meter and I can't seem to figure out how to switch textures out based on health level. Specifically, I have an asset that I'm using for normal health that will switch to a different asset when health is low. This is all built through UMG, 2D only.
I've followed a few tutorials I found here, mainly this one: https://answers.unrealengine.com/questions/44139/texture-change-with-blueprint.html but it's not quite working for what I want it to do. Is there another simpler way to swap textures out based on an event that is not a button press?
Thank you thank you!
asked Jan 21 '16 at 09:03 PM in Using UE4
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