I am trying to understand details about shader optimization, and i cant find a clear anwser to some of my questions. I know that many of them are strongly hardware related but any hint would be helpful. Here are my questions:
1.Is the performance cost higher for performing a texture read of a bigger texture then a smaller one?
2.Would texture size matter if there was enough space to store them in any way other than game loading time?
3.Are different texture compression settings influencing shader performance and how?
4.How much longer dose texture read take or cost than simple math instructions?