World Composition using Multi-levels how do I stop all levels from being visible
I am making a very large game world with multi-levels(worlds) built in world composition, I have no problem setting up each large landscape (90 km x 60 km) using the world composition and placing each sub world into it's own level. My problem is that even when I unload all other levels and only have one loaded, when I switch on game play the other levels are showing up overlaying the level I am on. I cannot seem to figure out how to have only the one level I am on showing on it's own.
asked Jan 22 '16 at 12:20 AM in Using UE4
Actually, I found it. Doh, it was all in the documentation. The key is to make a new layer on world composition that has streaming distance disabled.
So, for those not familiar with the levels window: You need to go to Window->Levels, then click on World Composition (the sheet with the check mark symbol), make a new layer by pressing the plus at top, then it prompts you for the settings. There you just disable the streaming distance. After that you need to right click a level on the levels window and assign the level to that layer.
That way the level streaming for those levels will not be automatic with world composition enabled.
Should have read the documentation a bit more thoroughly the first time...
answered Feb 10 '16 at 03:13 PM
I battled with this same issue, and here is how I think it is:
If your levels are sublevels of the Persistent level, there is no way to hide them in game when you are in world composition mode. Levels automatically become sublevels of your persistent level if they are in the same folder as the persistent level or in any subfolders inside the folder.
To see if they are sublevels: When you have your persistent level loaded, open your Levels-window - sublevels appear under the Persistent Level.
I might be wrong. So if someone finds a way, feel free to post it.
answered Feb 07 '16 at 01:49 AM
I believe to selectively load levels, we must change the setup of the folder hierarchy in the content browser. In other words, just put all levels you want to auto-load with world composition in the same folder as the persistent level, put the others in another folder.
answered Mar 28 '18 at 12:01 AM
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