How to fix a camera to go left and right only in 3rd person?
I'm a bit new to Unreal Engine and am attempting to learn specific functions of the camera. Would it be at all possible to fix the camera in 3rd person play (so that the character can move in all directions), but have the camera strafing left and right... basically like the old school games, where you could walk all directions along a street, but the camera was fixed to moving left and right with the character at the center of the screen at all times.
I would be editing via the Blueprints. I've been looking for a few days and haven't been able to find an exact solution. Thank you!
asked Jan 22 '16 at 06:48 AM in Blueprint Scripting
I´m not sure if I understood you, but if you are inside the 3rd person template, go inside the character blue print and delete or disconnect the "mouse Input" So the camera will not move with the mouse, and will be always in the same position following the player. Check the picture below, try and let me know:
answered Jan 22 '16 at 12:51 PM
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