How To Create A Working Shipping Build?
I'm having some serious issues with creating a working shipping build from my UE4 projects. The packaging itself works like a charm but I'm not able to run the resulting EXE files. Here's what I did:
So can please anybody explain how to resolve this issue?
Thanks and best regards, Daniel
EDIT: I found out that it has something to do with Blueprint only projects. If I create empty a C++ class inside the Blueprint project, the resulting build works perfectly fine... So maybe it's a bug in UE4 that affects BP projects?
The issue you were experiencing in 4.9 is most likely fixed as of 4.10. For the errors you are seeing with the plugins, I would contact the plugin creators to see if this error has appeared with the plugins in other areas. For now I am going to mark this as answered, if you experience the initial error again in 4.10 or later, please post here with updated information.
answered Jan 27 '16 at 05:51 PM
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