Character Child Class Skeletal Mesh Default Issue
I have a Blueprint child character class that is clearing it's default skeletal mesh that it inherited to none every time I reload the editor. I was wondering if anyone else has ever ran into this issue and could help.
I found a solution that is working quite well! It's just a few easy steps. Tested in 4.15
Step 1: Remove the character mesh and animation BP from the Parent. (Set AnimBP to None)
Step 2: In the Child, use the node "Set Skeletal Mesh" to your character. Check "Reinit Pose" and set the inherited mesh as the target.
Step 3: Use the node "Set Anim Instance Class" to your animationBP. Same mesh target
That should about do it.
I have have eight child actors all using this method and it works with all of them, no loss of data or missing characters.
Here's a couple images to help ya out.
answered May 26 '17 at 11:46 PM
We haven't heard from you in a while, JBogart. Are you still experiencing this issue? If so, have you had any chance to upload a copy of your project? In the meantime, I'll be marking this issue as resolved for tracking purposes.
answered Feb 04 '16 at 05:13 PM
I have started to run into this issue with a vehicle in 4.11. The parent vehicle blueprint retains the skeletal mesh and animation bp, but the child class that uses the same mesh that is inherited goes to none.
Strangely enough, a child bp I have where I previously changed the skeletal mesh but kept everything else remained intact. So only the child bps using the same exact skeletal mesh are running into the problem.
I also tried rolling back to a previous changelist in perforce and still had the same result immediately upon reopening the project.
I'm having a similar issue with our character blueprints. We have 4 player characters, 3 male and 1 female. The female character seems to be immune. But the male characters, as soon as they are selected a game and we reload the editor, the models disappear or their translation and rotation values in the blueprint are gone. Very weird stuff. So I'm keeping an eye out here in case some solutions pop up.
answered Jul 27 '16 at 03:46 AM
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