[4.10.2] Matinee: Pause/Play doesn't stop/resume audio

Hi there,

Matinee does not work as expected with audio, Pause() has no effect and Play() after Pause() doesn’t affect audio either.

Reproduction:

Create a simple matinee like this (one empty group, one audio track):


Enable playOnLevelLoad on the matinee actor:


Create this setup in the level blueprint:


The music doesn’t stop on Pause() nor does it resume when firing Play() again.

Hi -

I was able to replicate what you are seeing and have entered a bug report as UE-25943. As we investigate further I will keep you informed, but I do want to give you a heads up that this may come back as a currently limitation of our sound system in the engine, in which cause I will let you know and enter a feature request for you.

Thank You for your post -

Eric Ketchum

Thank you.

FYI I have solved a problem which I believe to be related.

Not in source, but a workaround: Sequencer does not Pause/Play (long) Audio - Audio - Unreal Engine Forums

If this is still an issue, check this out. I had a similar problem, but I believe I have now solved it: Sequencer does not Pause/Play (long) Audio - Audio - Unreal Engine Forums