Hi there dear Unreal community!
I am currently working on spawning Pawn, which is a Rocket arm of my character (currently I just spawn a new pawn, I dont detach anything from my character). While this works fine, the behaviour of my rocketarm is a bit strange
When I start simulate and possess, my character looks into X direction, if I spawn my rocket now, it flies in X direction too (with about 10 units per tick, how i wanted it to be). If my character looks in Y direction, the rocket arm flies in negative y direction (much slower)
Looking at -X, Rocket fliest at X direction (much slower).
And if I look at -Y direction, my Rocket flies there too (much slower).
On top of that, in all cases my Capsule collider travels somewhere completely different, with a speed inbetween, and I dont see any patterns, it just randomly chooses one direction (which cant be, it just seems random to me)
I tried to get behind this for several hours, but I fear (since I am new to unreal), that one of my nodes is working differently than I expect it to or that there is some kind of known trick or trap for beginners.
If so, (or in any other case) I would highly appreciate your help. I tried to provide as much information as I could to make it as easy as possible! So sorry if it got too long