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Mixamo to Unreal Rootmotion problems

Hi, i'm using a lot of mixamo animations on the character that i created but none of them are working with root motion, i saw that unreal had some problems with mixamo animation because of the location of the root motion in past versions, it is still a problem? or there is something i can do? thanks

Product Version: UE 4.10
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asked Jan 22 '16 at 04:52 PM in Using UE4

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WasPedro
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avatar image hossein123 Jan 23 '16 at 10:02 AM

Try uploading your character model in mixamo and RIG it there, then apply animation that you like and finally Download it.

avatar image jmalaska Jan 23 '16 at 02:33 PM

Can you post the file or a video/picture of how the root bone looks in Persona?

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Just find out, mixamo still uses the pelvis as root so the root that i created have no animation, even if send it to mixamo in the first place, so now, every animation that i have from mixamo i will have to open on a 3d modeling program such as maya or 3dsmax and copy the animations from the pelvis to the root, thanks for the help guys!

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answered Jan 26 '16 at 04:40 PM

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WasPedro
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avatar image Oneironot Mar 26 '16 at 10:23 PM

hi, WasPedro How do you copy animations from pelvis to the root in Maya. I couldn't do that. thanks for help

avatar image WasPedro Mar 28 '16 at 05:49 PM

you need to open the animation on another program that let you edit animation tracks (3ds Max, Maya, etc..) and copy the tracks there.

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