Hi, i’m using a lot of mixamo animations on the character that i created but none of them are working with root motion, i saw that unreal had some problems with mixamo animation because of the location of the root motion in past versions, it is still a problem? or there is something i can do? thanks
Try uploading your character model in mixamo and RIG it there, then apply animation that you like and finally Download it.
Can you post the file or a video/picture of how the root bone looks in Persona?
Just find out, mixamo still uses the pelvis as root so the root that i created have no animation, even if send it to mixamo in the first place, so now, every animation that i have from mixamo i will have to open on a 3d modeling program such as maya or 3dsmax and copy the animations from the pelvis to the root, thanks for the help guys!
hi, WasPedro
How do you copy animations from pelvis to the root in Maya. I couldn’t do that.
thanks for help
you need to open the animation on another program that let you edit animation tracks (3ds Max, Maya, etc…) and copy the tracks there.