Projectile rotation not stopping when projectile hits ground
This should be setting my rotation movement rate to 0 but it's not. This isn't even printing the string at the end. How is it that a physics object (in this case my grenade) can ignore bounce, stop, AND hit? I looked up some tutorials and they did it the same way I did. This doesn't make any sense...
asked Jan 22 '16 at 06:42 PM in Blueprint Scripting
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