It’s obviously not a common problem. Don’t know how to reproduce it. List of my steps: 1) create new project 2) Play Standalone Game or New Editor Window 3) ~, ‘stereo on’ - no result. OR 3) adding EnableHMD() node in Level Blueprint/BeginPlay(). No result, the function returns false.
BUT everything works fine in VR Preview play mode.
-4. Rift DK1, the lastest nVidia driver 361.43 for GTX980, SDK 0.8.
Yes, emulatestereo works.
First pic: Play in New Editor Window. Command doesn’t work, but there is no any message.
Second pic: Play VR Preview.
Third pic: Standalone preview with -emulatestereo.
After doing a bit more digging I found an issue (UE-24264) that I believe is the cause for the issue that you are experiencing. I will provide updates with any pertinent information as it becomes available. I will also be sure to bump up the community interest for this issue. Thank you for your time and information.
Yes, I’m having the same issue here, although I seem to remember it working in an earlier version of the engine. I would imagine this is that the “Viewport Gets HMDControl” checkbox would enable, although it doesn’t work as expected.