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Mouse Axis (X/Y) input always 0?

I have copied the Third Person Character blueprint asset (from the starter project) into my main project, because I need a simple orbit camera (no movement, only rotation, no local character mesh to look at). I have set the mesh to [None] and made it invisible, then added a Spring Arm component with a child Camera Actor. I have added zoom functionality to this, via the Mouse Wheel Axis event. The zoom event fires perfectly fine whenever I use the mouse scroll wheel...

However, for some reason the Mouse X and Mouse Y events never seem to spit out what my mouse is actually doing, and instead, is always 0. I have double-checked all of my settings, comparing them to the starter project, and most everything appears to be identical... So what could cause this to happen?

Product Version: UE 4.10
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asked Jan 23 '16 at 08:54 PM in Blueprint Scripting

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MichaelWion
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answered Jan 23 '16 at 07:43 AM

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MichaelWion
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avatar image DevilsD Jan 24 '16 at 03:45 AM

Can you please convert that Comment to an Answer and accept it to close the ticket thank you.

avatar image MichaelWion Jan 24 '16 at 12:01 PM

Done & done

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