When I click on build, the editor get stuck on the geometry build, and crashes immediatly.
This was working perfectly fine like 10 minutes ago. Can’t say what changed, I just moved a few lights. Here is the trace.
Assertion failed: IsValid()
[File:d:\unrealengine\engine\source\runtime\core\public\templates\SharedPointer.h]
[Line: 648]Stack:
FWindowsPlatformStackWalk::StackWalkAndDump()
0x485741b6 + 0 bytes
[File=d:\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0x48412ba5 + 0
bytes
[File=d:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
TSharedPtr::ToSharedRef()
0x3f74368d + 0 bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\sharedpointer.h:649]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll]
FDetailCustomBuilderRow::OnGenerateChildren()
0x3f71af40 + 59 bytes
[File=d:\unrealengine\engine\source\editor\propertyeditor\private\detailcustombuilderrow.cpp:56]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll]
FDetailItemNode::GenerateChildren()
0x3f6dde32 + 0 bytes
[File=d:\unrealengine\engine\source\editor\propertyeditor\private\detailitemnode.cpp:195]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll]
TBaseSPMethodDelegateInstance_NoParams_OneVar::Execute()
0x3f6d3971 + 16 bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegateinstancesimpl.inl:223]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll]
TBaseSPMethodDelegateInstance_NoParams_OneVar::ExecuteIfSafe()
0x3f6d7db7 + 9 bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegateinstancesimpl.inl:250]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll]
TBaseSPMethodDelegateInstance_OneParam int,0>::Execute() 0x3972c366 + 14
bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegateinstancesimpl.inl:223]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll]
TBaseSPMethodDelegateInstance_OneParam int,0>::ExecuteIfSafe() 0x3972f8bb +
11 bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegateinstancesimpl.inl:250]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll]
TBaseMulticastDelegate_OneParam int>::Broadcast() 0x4040b6f3 + 64
bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegatesignatureimpl.inl:1710]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::RebuildMap() 0x4043d617
- 0 bytes [File=d:\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:1384]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Map_Rebuild()
0x40435d74 + 0 bytes
[File=d:\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:1265]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::HandleMapCommand()
0x40428080 + 0 bytes
[File=d:\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5385]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Exec() 0x40416671 + 21
bytes
[File=d:\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:4866]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Exec() 0x40704f81 +
17 bytes
[File=d:\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:700]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorBuildUtils::EditorBuild()
0x4037ed00 + 0 bytes
[File=d:\unrealengine\engine\source\editor\unrealed\private\editorbuildutils.cpp:252]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseStaticDelegateInstance_NoParams::ExecuteIfSafe()
0x3b113d9a + 0 bytes
[File=d:\unrealengine\engine\source\runtime\core\public\templates\delegateinstancesimpl.inl:832]
[in
D:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll]