[Closed] As a One man developer, What's a decent way to get the games system requirements?
I'm in the process of developing a game that I intend to try and sell in a couple of months.
As I'm only a one man developer, With my computer, What's the best way to get the general system requirements for my game?
My first idea was to use the minimum / recommended UE4 engine specs as a rule of thumb. Is this a good idea? Since I'm using the ue4 engine.
I don't have a focus group or testers to find the specs, But I have family and friends that have PCs I could use.
Any help with this would be brilliant, Thanks!
asked Jan 23 '16 at 02:13 PM in Packaging & Deployment
The question has been closed Jul 15 '16 at 07:37 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
I used two different approaches in the past:
1) Go to http://store.steampowered.com/hwsurvey and collect hardware data for e.g. 80% of all steam users. Then go to a used hardware re-seller and buy the low-end configuration hardware and make your game run acceptable on that hardware.
2) Use your colleagues, friends, families machines and find the lowest spec where it runs acceptable and use that machine's spec for your low-end.
answered Jan 27 '16 at 04:45 PM
Well, there are a lot of things you can do to get a better perfomance, but it also depends of your game.
If your meshes, foliages etc are already low poly it helps a lot.
Keep trying and trying. Good luck!
answered Jan 23 '16 at 04:52 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here