Matinee Toggle Particle Best Pratices
I have a particle I want to trigger in the matinee I have so when the player gets to a certain area, the particle triggers. Its working fine but I was wondering if this is the "correct" way to go about it? Maybe an easier way, I've been reading about "event tracks" in the matinee so maybe that? Check out the code below.
So like I said, its working fine, I was just wondering if this is the "professional" way or perhaps I might run into memory issues later if I have a lot of these triggered at the same time.
asked Jan 23 '16 at 08:46 PM in Blueprint Scripting
I'm not sure how noticable the performance cost would be but it would be better to activate/deactivate the particle system instead of setting visibility i think. So yeah, use the event track instead.
answered Jan 23 '16 at 08:52 PM
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