Why is my camera's rotation and position changed when exporting to and then importing from 3ds Max?

I created a camera in UE and then imported it into 3ds Max (first image). After I made some animation adjustments inside 3ds Max I reexported back to Unreal. The animation flow is correct, but the rotation and position is completely wrong (image 2). How do I fix this?

Have you tried to change your Z Axis to Y axis on Max before reexport to UE4?