TransformToBoneSpace doesn't seem to work properly
Hello, i'm trying to make the head bone rotate to a certain direction in world space. The way i've set it up is the following:
Update Animation Event:
The result i get is a really fast spinning head that is all over the place. Since i'm using a fixed world space direction to transform, shouldn't the resulting rotation always pointing to the same place in world space? He's acting like i had Add to Existing instead of Replace Existing in the Modify Bone node. To replicate this issue just create a third person template project and do what i did above. Am i missing something?
I didn't experiment enough to find a way to do it with replace existing, but I usually achieve "look at" functionality with Add to Existing and World Space. Generally I'm trying to get it to follow an actor, but if I want his head to aim a certain direction, here's what my Event Graph looks like:
If you still think your behavior is a bug, we can investigate further.
answered Jan 30 '16 at 09:18 PM
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