"Texture Streaming Pool Over 430326.19 MB"
When I launch my game on my iPhone 4s, I get an error that says "Texture Streaming Pool Over 430326.19 MB". When I tap Play Game, it loads the first level then "crashes" back to the main menu. This continues to happen every time I press Play Game. However, if I run it in the Mobile Preview on my PC, it works fine and does not error.
This only seems to occur when I use a widget that contains a slightly transparent button that covers half the screen. I read somewhere that transparent images cost a lot on mobile. If this is the case, are there any alternatives to using my button? Would it be better to use a PNG of the button instead of making the background color of the button itself transparent?
I have attached my iOS log, in case that is helpful.
asked Jan 24 '16 at 01:14 AM in Using UE4
I get the same error on my Desktop project.....i simple removed the option "texture streaming" on project settings, rendering section
This solved my problem.
answered Sep 19 '16 at 04:36 PM
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