UObjectLibrary cannot assign blueprint objects
I am experimenting with UObjectLibrary and I think there might be a bug with assigning blueprint actors to such object libraries.
I have created a UObjectLibrary in my content browser. Then I select Actor as the base class and enable the flag that it can include blueprint classes. Then I save my object library. I now try to assign a blueprint which is derived from Actor to my object library but it fails to do so. It simply doesn't assign anything in the object browser.
If I do the same with simple Texture2D or StaticMesh (with blueprint inclusion disabled) then I can assign resources without problem to my object library.
Is this a known issue or not an issue at all ? Am I not understanding this properly ? The documentation on object libraries is quite scarce.
asked Jan 24 '16 at 03:42 AM in Bug Reports
I have been able to reproduce your issue, and have entered a bug report (UE-25960). Thank you for your report. I will provide updates on this issue as they become available.
Have a great day
answered Jan 25 '16 at 09:35 PM
Sean L ♦♦ STAFF
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