in UE 4.10.2
see
but in UE4.7, it’s no problem.
I think other language country has same problem.
please fix this bug, thanks.
in UE 4.10.2
see
but in UE4.7, it’s no problem.
I think other language country has same problem.
please fix this bug, thanks.
Damody,
UE-11890 is set as a normal 3 priority and it’s still on our to do list. It’s currently unresolved. Thank you for checking up on this specific issue within the Editor.
I fixed this by change the code in ManagedProcess.cs
OutputLines.Add(Encoding.UTF8.GetString(Buffer, LastStartIdx, Idx - LastStartIdx));
to
OutputLines.Add(Encoding.Default.GetString(Buffer, LastStartIdx, Idx - LastStartIdx));
Engine version: 4.20