How do I stabilize a pawn's rotation horizontally?
Under your Static Mesh within the Blueprint. Look for Physics, under this you will see Linear Damping and Angular Damping. See if those give you the desired affect.
answered Apr 29 '14 at 01:04 AM
The Flying template does that to stabilize the UFO's roll angle while you're not using input. In the BP_Plane look for the part that uses the MoveRight input (or something like that). It first calculates the yaw speed to be applied and then it calculates a roll angle based on the yaw speed. If you're not using the input (meaning MoveRight will give you 0) it calculates an inverted roll speed to make the plane rotate in the opposite direction as it would with your input. Which means it automatically stabilizes itself when you're not using input. In the BP that's the part under the ">" test (I can't give you screenshots etc right now because i'm at work sorry).
Also keep in mind that this calculates a rotation speed which adds to the current rotation in the Tick event. Which means that speed adds an angle every frame.
answered Apr 29 '14 at 11:06 AM
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