Running UE4Editor after compilation,Error Running UE4Editor after compilation

On linux, i just followed the instructions given here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

All went ok, with a SUCCESS at the end of the compilation, but when running :

$ cd Engine/Binaries/Linux && ./UE4Editor

I can see the gui interface with loading, and it crashed at 35% with the following error logs:

diagnostic: http://pastebin.com/bLp0jauA

wemeta: http://pastebin.com/jnzMAAYd

Any help will be welcome :slight_smile:

Thanks a lot

Hey tfeserver-

Just to clarify, after cloning the branch you ran ./Setup.sh & ./GenerateProjectFiles.sh followed by “make ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor” correct? Which branch of the engine are you installing (release/master/4.10/etc)? Do you get the same error if you try to install a different engine version?

Cheers

Hi,

My branch (the default one which was checked-out git the git clone command) is: 4.7-linux

I then runned:

$ make SlateViewer
$ make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass

I am now trying with the 4.10 version , which seems to be work on another computer. I’ll reply if it is not working with it.