How to use Sphere Reflection Capture for best results ?
Hello. I want to ask You for Your advice. I am struggling with Sphere Reflection Captures. I downloaded a "Reflection" demo scene and I also did some test and experiments by myself but I am still not sure how to make good use of Sphere Reflection Captures.
At first I created one SRC with max size and placed it in center of my level. It was looking good. Reflections were accurate but maybe a little bit ... low res ?
So I tried to go with multiple SRC (I placed them like in "Reflection" demo scene) some was overlapping, some was further away or closer. I rebuild them and I got something like "more" reflections in better "resolution" but they just look ... inappropriate ? Maybe a little bit unrealistic in comparison with single SRC.
Can someone give me some advice ? Am I missing some rules or facts about SRC ? :P
Thanks and Cheers !
asked Jan 24 '16 at 11:51 AM in Rendering
These two documentation pages along with the Reflections environment project from the Epic Games Launcher's Learn tab that you mention should cover the basic uses and limitations of the system.
I hope this helps answer your questions and gets your started.
answered Jan 26 '16 at 07:02 PM
Tim Hobson ♦♦ STAFF
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