Join session run on success pin but never load the level?

Hello,

i cant find why this dont work, with one player i host a game, with -listen option

with the second one i search for the session, i find the session, and i join the session, the “On success” pin run, but then nothing happen. The server is alone in his level, and the player who tried to join never loaded the map, and if try to rejoin the server then the “On Failure” pin execute because player is already in a session… any idea why nothing happen?

From my knowledge, the sessions stuff is just an overlay to manage player, and something to link them to a session.
But it is to enough to join really the server and load the map.

At one moment, you have to travel to the map (setClientTravel?).

Yo,

i fixed this a few minute ago, i was typing “-listen” in options for server but i had to write “listen” instead of “-listen”

■■■■ you windows commands!