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how to docinematics with high details?

Hi, i am trying to make an vizualization of an park with buildings. All those object will be several ,,levels", but i want to be able to see out of an building into the park and ,,back". All that only for a couple of Videos and couple of snapshots. But when i open the kite demo, and play as character, my computer seems not handle the details when moving. If i am gonna use an maintainee camera can i than somehow force my computer to create an video with higher details ? Also is level streaming the best way to handle an Level with multiple inside level(Park1,Park2,Building,Inside Building) ? In the Demo almost everthing seems to be ,,leveled" is that neccesary? If not can u please write me down what i can google to make things better from the begining ?

All i want is to get an couple of videos with the same high quality(fps..) as in the kite demo and to learn the best practice to work with it

Intel® Core™ i7 5950HQ / 5700HQ processor GeForce GTX 980M

Product Version: UE 4.10
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asked Jan 24 '16 at 01:02 PM in Rendering

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