I have a flat mesh with a tileable texture on it. It is attached to a pawn that can move in 2D. I want the texture to tile based on world coordinates. The mesh will move and the texture will tile accordingly. How would I accomplish this?
use the world space texture and world space normal node
Im using it atm and it works fine but i cant seem to make it work withoutt getting very hard seams on my UV seams…