Collision problem when a mesh wakes up
I noticed a problem when I wake up a static mesh. For a short time after setting "Set simulating physics TRUE", the mesh can penetrate any other mesh but if I wait a little then collisions are working normally.
Here is what I do :
I tried many things like CCD and substepping but nothing seems to affect this behavior. It's like there is a short period after a wake up when collisions are ignored.
Is it a bug or can I do something to prevent this?
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jan 28 '16 at 05:53 PM
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