Hi,
I noticed a problem when I wake up a static mesh. For a short time after setting “Set simulating physics TRUE”, the mesh can penetrate any other mesh but if I wait a little then collisions are working normally.
Here is what I do :
- Put a mesh inside a open container and deactivating its physics simulation
- Grab the mesh with a physics handle and reactivating its physics
- If I don’t move the mesh during a short time then it collides normally with the container
- But if I move it right after grabbing it, it will go through the container
I tried many things like CCD and substepping but nothing seems to affect this behavior. It’s like there is a short period after a wake up when collisions are ignored.
Is it a bug or can I do something to prevent this?