Was there any way to find the blueprints or source code of the mechanic that handles creepwave spawn? I’m looking at all the blueprints I see and most of them don’t even have any scripts. I read the guide on this map and they apparently use macros which I don’t know how to use. Would I need to migrate three Blueprint Macros: spawn fast, spawn normal, and spawn heavy from this sample if I wanted to use them? Or could I call them myself in my own project? How do I look at the structure of these macros so I can learn how they work?
How would I go about doing this?
EDIT: found the source folder with all the c++ code, but I still can’t find the scripts folder, the location of which seems to be implied when you highlight over the blueprints in the content browser of the TD sample