Correct way of making sub levels
in my game I want to have a world map that contain cities. These cities can be entered and then I want to load a new level with the contents of the city. But when switching back to the world map, my Pawn starts at the PlayerStart again and every data is set to default on level switch. I think this is the standard behavior and I understand why that is, I think. In my use case, should I use the world composition feature or should I stream a city level in and deactivate the world map? It would be great if someone can shed some light on this.
asked Jan 24 '16 at 07:03 PM in Using UE4
Set a teleport and a target point when traveling to/from the city. Each doorway (or portal, or whatever you use to load into the area) should direct to a marker. Set rotation if needed.
Set each door to a cheat as well (1 in the image) to allow yourself to move around the map instantly. (provided you dont have any sort of checkpoint and load system.)
These can also run off an event, matinee, cutscene, etc.
answered May 31 '16 at 09:48 PM
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