Component replication in PlayerController

Taking into account player controller’s feature of replicating variables to owner client only, how can i properly replicate actor component (or child actor mb) like variable? Turning on controller and component replication doens’t have any sense what I knew and saw. If there is no way, for lack of abstract blueprints I’d like to see this feature in the next versions of UE.

Thanks

I figured it out by myself.

For my purposes i just spawn actor on serverside setting my PlayerController as owner and create replicated reference to this actor so i can access it on client and server side controller. Other players cannot access this actor.

http://puu.sh/mMGMk/e6d6c55647.jpg

It looks like setting owner overrides bOnlyRelevantToOwner and it always replicates not dependent on distance, but I’m not sure. Tell me if you know about all specific of this kind of replication.