How to create an "EMS" style particle system?
I'm trying to visualize an Electromagnetic Spectrum (Radio Waves specifically) via particle systems or possibly blueprints or even a Post-Processing material/unbound volume. Not really sure exactly how to get going with this.
Basically it would be similar in design to the Architecture of Radio app (Example here) where in the finalized version you could look around the game level, see various way-points over routers, cell phones, and other EMS emitting objects throughout the scene (I have the way-points working). Preferably the EM waves would also at times bounce off of walls and other collision meshes, while phasing through half the time (through the same objects).
P.S. My apologies if this is in the wrong section! And thank you anyone for their help!
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