2D images with wrong pixilation after opening level

Hi UE4 Family

Whenever I open my 2D sidescroller game in the UE4 editor (I use Epic Launcher) all of my sprite/flipbook images have bad pixelation.
Meaning the images are “blocky” clunks of what the image should be.

When I open the sprite/flipbook file from the content browser, I simply double click on the image in the editor window and the sprite/flipbook’s pixelation corrects itself. After I do this the image usually works fine.
This happen whenever I start the editor. And sometimes after I change levels thru the content browser.
If I do not do this everytime, the sprites will also have the wrong pixelation when playing in viewport, new window, and launch.

Any ideas or suggestions on what this problem could be?

Thanks.

I solved the problem by changing the Texture’s LOD settings to “No Mipmaps”.

Looks good everytime now.