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why unreal edditor crashes at launch on mac

my question is why everytime i tried to launch it it crshes, initialize and when it gets to 35 per cent it crashes.and this is what appear on the crash report. MachineId:EDA6938EF24E341B712FA4BF34365874 EpicAccountId:29e1281ebc8f43889fafae1d87cdeec3

Generating report for minidump

Application version 4.10.2-0 ... built from changelist 2818068

OS version 10.10.5.5637 Running 1 x64 processors Exception was " SEGV_MAPERR at 0x3"

Source context from ""

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1009a6e1b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x100b2f317 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x100ba3702 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x100b8adf4 (filename not found) [in UE4Editor-Core.dylib] FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x1009d288e (filename not found) [in UE4Editor-Core.dylib] FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x1009d29ce (filename not found) [in UE4Editor-Core.dylib] FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x1152b2756 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x1152aebd6 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152aaa65 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152af044 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152aa9cf (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152af723 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152aabca (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152af504 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1152aab55 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x1152a9303 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataCache::FDerivedDataCache() Address = 0x1152cf3fb (filename not found) [in UE4Editor-DerivedDataCache.dylib] InternalSingleton() Address = 0x1152a763c (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataCacheModule::GetDDC() Address = 0x1152e5749 (filename not found) [in UE4Editor-DerivedDataCache.dylib] GetDerivedDataCache() Address = 0x100bc41dc (filename not found) [in UE4Editor-Core.dylib] GetDerivedDataCacheRef() Address = 0x100bc4236 (filename not found) [in UE4Editor-Core.dylib] GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x102557e57 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1008df0ff (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1008f3224 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x100902e83 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x100a8a9db (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff8e600e92 (filename not found) [in Foundation] _pthread_body Address = 0x7fff8a31705a (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff8a316fd7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff8a3143ed (filename not found) [in libsystem_pthread.dylib]

436 loaded modules UE4Editor (120.1.0.10000) 0x00000000008ce000 0xfffa6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS UE4Editor-Core.dylib (120.1.0.10000) 0x000000000094e000 0xff9a8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-CoreUObject.dylib (120.1.0.10000) 0x00000000013a4000 0xffc4d001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Engine.dylib (120.1.0.10000) 0x0000000001910000 0xfcca3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-InputCore.dylib (120.1.0.10000) 0x0000000006b9e000 0xfff6a001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-MediaAssets.dylib (120.1.0.10000) 0x0000000006c5d000 0xfffd3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-MoviePlayer.dylib (120.1.0.10000) 0x0000000006cc3000 0xfffdb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Networking.dylib (120.1.0.10000) 0x0000000006d19000 0xffff4001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-PakFile.dylib (120.1.0.10000) 0x0000000006d30000 0xfffd1001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Projects.dylib (120.1.0.10000) 0x0000000006d82000 0xfffae001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-RenderCore.dylib (120.1.0.10000) 0x0000000006dff000 0xfffbe001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-RHI.dylib (120.1.0.10000) 0x0000000006e74000 0xfffa3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-SandboxFile.dylib (120.1.0.10000) 0x0000000006f23000 0xfffed001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ 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/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-Settings.dylib (120.1.0.10000) 0x000000000a69e000 0xfffe9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-SessionServices.dylib (120.1.0.10000) 0x000000000a6cd000 0xfffdc001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ libicudata.53.1.dylib (1197.1.1.10000) 0x000000000a71e000 0xfffff001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac libicuuc.53.1.dylib (53.1.0.5712) 0x000000000a722000 0xffe88001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac libicui18n.53.1.dylib (53.1.0.5712) 0x000000000a997000 0xffe0f001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac libicule.53.1.dylib (53.1.0.5712) 0x000000000ad45000 0xfffa9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac libiculx.53.1.dylib (53.1.0.5712) 0x000000000ae0c000 0xffff7001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac libicuio.53.1.dylib (53.1.0.5712) 0x000000000ae24000 0xffff2001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac UE4Editor-Json.dylib (120.1.0.10000) 0x000000000ae3f000 0xffff3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ libogg.dylib (125.2.0.10000) 0x000000000ae5f000 0xffffb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ libvorbis.dylib (1.0.0.10000) 0x000000000ae6f000 0xffd31001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-AppFramework.dylib (120.1.0.10000) 0x000000000b19a000 0xffbc8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/ UE4Editor-SlateReflector.dylib (120.1.0.10000) 0x000000000b835000 0xffed9001 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can someone helpe me please. thank you

Product Version: UE 4.10
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asked Jan 25 '16 at 06:06 PM in Installation & Setup

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Santiagor10
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Hello,

Thank you for reaching out to the Epic support team. We have recently restructured our support system to better assist our users across Epic’s growing catalog of products.

Epic Games launcher support will now be handled by our Player Support team through an email ticketing system and active knowledge base. This support will encompass the download and installation of the launcher and the various Epic Games products hosted on the launcher (UE, UT, Shadow Complex, Fortnite, and Paragon). The launcher support team will also handle connection issues related to these products. The launcher support site can be accessed here (http://help.epicgames.com/).

Traditionally, Unreal Engine support has been handled through AnswerHub, and this particular process will not change. Users of the Unreal Engine may continue to post questions and issues as normal and interact with the engine support team. Any questions or issues that arise prior to the successful installation of the Unreal Engine should be directed at the website above and the launcher support team.

Those seeking assistance with the other individual products may do so through the following pages:

Unreal Tournament - http://help.unrealtournament.com/

Shadow Complex - http://shadowcomplexhelp.epicgames.com/

Fortnite - Coming soon

Paragon - http://paragonhelp.epicgames.com/

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answered Apr 04 '16 at 03:48 PM

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