Hi
I’m getting “RunUAT.bat ERROR: AutomationTool was unable to run successfully” every time I try and package my game inside UE4.9.2 on Windows 10. Any ideas what’s going wrong?
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.9\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Luke/Documents/Unreal Projects/MyProject53_4/thirst_4.uproject -cook -stage -archive -archivedirectory=C:/Users/Luke/Desktop/GamePackage -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Luke/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.9)
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Luke\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.9\Rules)
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Luke\Documents\Unreal Projects\MyProject53_4\thirst_4.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Luke\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.9\Rules\UATRules-1306228780.dll
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: Errors detected while compiling C:\Users\Luke\AppData\Local\Temp\UAT\C+Program+Files+Unreal+Engine+4.9\Rules\UATRules-1306228780.dll:
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(6,31) : error CS1514: { expected
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(6,31) : error CS1519: Invalid token ‘.1’ in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(6,40) : error CS1519: Invalid token ‘:’ in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(7,1) : error CS1519: Invalid token ‘{’ in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(8,29) : error CS1519: Invalid token ‘.1’ in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: c:\Users\Luke\Documents\Unreal Projects\MyProject53_4\Intermediate\Source\thirst_playable_3.1.Target.cs(8,31) : error CS1520: Method must have a return type
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.DynamicCompilation.CompileAssembly(String OutputAssemblyPath, List1 SourceFileNames, List
1 ReferencedAssembies, List1 PreprocessorDefines, Boolean TreatWarningsAsErrors) MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(String OutputAssemblyPath, List
1 SourceFileNames, List1 ReferencedAssembies, List
1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List1 ClientTargetPlatforms) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPa MainFrameActions: Packaging (Windows (32-bit)): th, List
1 ClientTargetPlatforms)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams…ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable
1 StageNonMonolithic, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookAll, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable
1 GeneratePatch, String DLCName, Nullable1 DLCIncludeEngineContent, Nullable
1 NewCook, Nullable1 OldCook, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 Rocket, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 CodeSign)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error