Tilemaps render correctly in PIE but are black in Ship/Standalone
When using normal maps, for real time lighting, on a paper2D tilemap, the lighting appears completely accurate when running the game in PIE. However, when the game is ran by launching(ship) or by the "standalone game" dropdown, the tilemap will render completely black. The other items in the scene will still render correctly. I'm not sure what would cause a difference between ship and pie lighting only on tilemaps. I've tried for a few weeks on and off now to solve this issue on my end with no luck.
asked Jan 25 '16 at 04:20 AM in Bug Reports
Thank you very much for the detailed reproduction steps. I was able to get the issue to occur in three separate versions of the engine. I went ahead and entered a bug report (UE-25994) for the issue. Once the bug has been fixed it will be integrated in an upcoming full engine release or hotfix, and then added to the list of fixed bugs.
Again, thank you for taking the time to report this issue and let me know if you have further questions.
answered Jan 26 '16 at 04:34 PM
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