Homing Projectile that has a chance to miss?
Looking to achieve a projectile that when fired will home towards another object or class, but has the capability to miss. The projectile should not hard seek, if the object moves, the projectile should be able to miss the target. But the projectile must move towards the object enough to be able to hit it when moving.
Can you just reduce the HomingAccelerationMagnitude to achieve what you want? If not, I suggest saving off the homing target location when the projectile is created and then in the tick function check to see if that location has changed. If so, add whatever logic you want.
answered Jan 25 '16 at 05:04 AM
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