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Launching Standalone, cook, and package fail

I have done some searching and trying things from other posts on failures.

My project uses the engine from the Launcher, 4.1. It has C++ and Blueprints. It also does procedural generation / dynamic placement of meshes etc. at runtime.

I have seen other posts with problems running standalone that are also generating the level at runtime.

When I try to cook, I get the UAT error. When I try to run development from Visual Studio it can't find .dlls.

I attached the log when trying to run standalone from the Editor.

By the way, Shipping and Development will compile from Visual Studio, I just cant run them without crashing.

Thank you,

link text

Product Version: UE 4.10
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asked Jan 25 '16 at 05:36 AM in Packaging & Deployment

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avatar image FilipeTessaro Jan 25 '16 at 11:44 AM

when you try to package, does it says that you just install VS2013? or no message appears?

avatar image mikepurvis Jan 26 '16 at 12:35 AM

It goes through a process, then after a few minutes it fails. I put the crash log in the attached zip file.

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There were two things preventing it from closing. There was a C++ error, but that still let it compile and run.

It was with the UFUNCTION macro, so I guess Visual Studio let it run even though there was an error. The function declaration didn't match the Blueprint specifier that I had.

There was an asset from near the beginning of the project, it was just a test piece of geometry for procedural spawning. It's reference was bad, deleting it fixed the crash.

Problem is resolved, game cooks, packages and runs standalone. ;)

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answered Jan 26 '16 at 01:01 AM

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